VIDEO & SOUND DESIGN
Urban Vermin – Sound Effect Replacement
A SFX replacement demo displaying custom effects and mixing, paired with the original dialogue from the episode. I used a combination of library effects and sounds that I recorded and edited. I wanted to give every object and movement an appropriate sound while ensuring that the dialogue remains clear and audible for the viewer. The clip also features a burnt-in timecode, which aided in placing the sound effects precisely on the frame where they were needed.
My production: Sound Design, Foley, Editing, Mixing
Visual Credits: All rights are reserved and belong to WildBrain Ltd.
Bladerunner (1982) Intro – Audio Redesign
A sound replacement demo showcasing original music and sound design. I started with a completely silent version and added effects and music as I created them, aiming to keep the mysterious feel of the original, but including a more futuristic/dystopian soundtrack.
My production: Sound Design, Composition, Editing and Mixing.
Visual credits: All rights are reserved and belong to Warner Bros. Entertainment and the Alcon Entertainment company.
NOPE Trailer – Sound Effect and Music Replacement
A reimagining of the NOPE trailer, placing my own sound effects and using songs heard in the movie instead of the ones used for the trailer. I wanted to showcase my ability to edit music for a trailer, as well as showcase the creation and use of sounds and recordings.
My production: Sound Design, Editing, Mixing
Visual credits: All rights are reserved and belong to Universal Pictures and Monkeypaw Productions
Audio credits: Rights to “This is the Lost Generation” by The Lost Generation are reserved and belong to BMG Gold Songs. Rights to “Sunglasses at Night” by Corey Hart are reserved and belong to Songs of Peer, Ltd., Keep on Music c/o Wc Music Corp.
Spring 2026 Indie Game Music Contest Submission – Cat Isle
For this contest, I was tasked with composing original music to accompany the gameplay of the chosen game, Cat Isle. I decided to go with a bossa nova style to accompany the relaxing atmosphere, while also providing a bit of groove for the ‘player’ to enjoy. There are small alterations to the composition that react to the events on screen, such as a change to the groove when a prize is awarded, or a shift from a groove to sustained notes once the day transitions into the evening and vice versa. I then mixed the music together with the sound effects in the video to create a nice balance where both were clearly audible and balanced.
My Production: Composition, Mixing
Game Developers and Publishers: domkegames & pixelduckoo